module.exports = {
  // 人物基本信息列表配置
  characterListInit: [
    {
      title: '中文名',
      dataName: 'character.nameZh',
      // value: character.nameZh
    }, {
      title: '英文名',
      dataName: 'character.nameEn'
    }, {
      title: '等级',
      dataName: 'character.level'
    }, {
      title: '出身',
      dataName: 'character.birth'
    }, {
      title: '信仰',
      dataName: 'character.deity'
    }, {
      title: '个性特点',
      dataName: 'character.personality'
    }, {
      title: '不足描述',
      dataName: 'character.flaws'
    }, {
      title: '朋友',
      dataName: 'character.friends'
    }, {
      title: '敌人',
      dataName: 'character.enemy'
    }, {
      title: '特殊能力',
      type: 'textarea',
      dataName: 'character.specialAbilities'
    }, {
      title: '特性和专长',
      type: 'textarea',
      dataName: 'character.featuresAndTraits'
    }, {
      title: '装备',
      type: 'textarea',
      dataName: 'character.equipment'
    }, {
      title: '背包',
      type: 'textarea',
      dataName: 'character.possessions'
    }, {
      title: '简介',
      type: 'textarea',
      dataName: 'character.description'
    }, {
      title: '背景',
      type: 'textarea',
      dataName: 'character.background'
    }, {
      title: '战役',
      dataName: 'character.campaign'
    }
  ],
  // 人物基本能力列表配置
  abilityListInit: [
    {
      title: '先攻',
      type: 'number',
      dataName: 'ability.initiative'
    }, {
      title: '防御等级',
      type: 'number',
      dataName: 'ability.armorClass'
    }, {
      title: '攻击点数',
      type: 'number',
      dataName: 'ability.hitPoint'
    }, {
      title: '近战攻击力',
      type: 'number',
      dataName: 'ability.melee'
    }, {
      title: '远程攻击力',
      type: 'number',
      dataName: 'ability.ranged'
    }, {
      title: '接触防御',
      type: 'number',
      dataName: 'ability.touchAC'
    }, {
      title: '被动防御',
      type: 'number',
      dataName: 'ability.flatFootedAC'
    }, {
      title: '基本攻击调整值',
      type: 'number',
      dataName: 'ability.bab'
    }, {
      title: '强韧',
      type: 'number',
      dataName: 'ability.savingThrows.fortitude',
      placeholder: '强韧豁免'
    }, {
      title: '反射',
      type: 'number',
      dataName: 'ability.savingThrows.reflex',
      placeholder: '反射豁免'
    }, {
      title: '意志',
      type: 'number',
      dataName: 'ability.savingThrows.will',
      placeholder: '意志豁免'
    }
  ],
  // 技能列表配置
  skillsListInit: [
    {
      index: 0,
      skillName: {
        type: 'text',
        dataName: 'skills.skillName'
      },
      skillLevel: {
        type: 'number',
        dataName: 'skills.skillLevel'
      },
      skillMod: {
        type: 'number',
        dataName: 'skills.skillMod'
      }
    }
  ],
  // 负重能力列表配置
  loadListInit: [
    {
      title: '轻负重力',
      type: 'number',
      dataName: 'load.light'
    }, {
      title: '中负重力',
      type: 'number',
      dataName: 'load.med'
    }, {
      title: '最大负重力',
      type: 'number',
      dataName: 'load.max'
    }, {
      title: '举高力',
      dataName: 'load.overHead'
    }, {
      title: '抬起力',
      dataName: 'load.offGround'
    }, {
      title: '推拉力',
      dataName: 'load.pushDrag'
    }
  ]
}